About Us

Java Programming

Java is a popular general-purpose programming language and computing platform. It is fast, reliable, and secure. According to Oracle, the company that owns Java, Java runs on 3 billion devices worldwide. Considering the number of Java developers, devices running Java, and companies adapting it, it's safe to say that Java will be around for many years to come. This guide will provide everything you need to know about Java programming language before you learn it. More specifically, you will learn about features of Java programming, its applications, reasons to learn it, and how you can learn it the right way.

Besides IT projects, Java has utility in mobile app development and gaming applications. Having Java programming skills and Java Certification, you can certainly see yourself in a challenging, competitive and growth-oriented working environment. It is an essential and vital programming language, which once mastered, let you easily and quickly understand other object-oriented platforms. Although, there had been times when Java experienced a slowdown, it instantly took on grips with Android app development.

Upcoming Batches

09
Mar

Friday

7:00 AM IST

09
Apr

Monday

7:00 AM IST

16
Mar

Friday

7:00 AM IST

18
Apr

Wednesday

7:00 AM IST

Syllabus

  • Programming language Types and Paradigms.
  • Computer Programming Hierarchy.
  • How Computer Architecture Affects a Language ?
  • Why Java ?
  • Flavors of Java.
  • Java Designing Goal.
  • Role of Java Programmer in Industry.
  • Features of Java Language.
  • JVM –The heart of Java
  • Java’s Magic Bytecode
  • Installing Java.
  • Java Program Development
  • Java Source File Structure
  • Compilation
  • Executions
  • Lexical Tokens, Identifiers
  • Keywords, Literals, Comments
  • Primitive Datatypes, Operators
  • Assignments
  • Class Fundamentals
  • Object & Object reference
  • Object Life time & Garbage Collection
  • Creating and Operating Objects
  • Constructor & initialization code block
  • Access Control, Modifiers, methods
  • Nested , Inner Class & Anonymous Classes
  • Abstract Class & Interfaces
  • Defining Methods, Argument Passing Mechanism
  • Method Overloading, Recursion
  • Dealing with Static Members. Finalize() Method
  • Native Method. Use of “this “ reference
  • Use of Modifiers with Classes & Methods
  • Design of Accessors and Mutator Methods
  • Cloning Objects, shallow and deep cloning
  • Generic Class Types
  • Use and Benefits of Inheritance in OOP
  • Types of Inheritance in Java
  • Inheriting Data Members and Methods
  • Role of Constructors in inheritance
  • Overriding Super Class Methods
  • Use of “super”
  • Polymorphism in inheritance
  • Type Compatibility and Conversion
  • Implementing interfaces
  • Organizing Classes and Interfaces in Packages
  • Package as Access Protection
  • Defining Package
  • CLASSPATH Setting for Packages
  • Making JAR Files for Library Packages
  • Import and Static Import
  • Naming Convention For Packages
  • The Idea behind Exception
  • Exceptions & Errors
  • Types of Exception
  • Control Flow In Exceptions
  • JVM reaction to Exceptions
  • Use of try, catch, finally, throw, throws in Exception Handling
  • In-built and User Defined Exceptions
  • Checked and Un-Checked Exceptions
  • Defining an Array
  • Initializing & Accessing Array
  • Multi – Dimensional Array
  • Operation on String
  • Mutable & Immutable String
  • Using Collection Bases Loop for String
  • Tokenizing a String
  • Creating Strings using StringBuffer
  • Understanding Threads
  • Needs of Multi-Threaded Programming
  • Thread Life-Cycle
  • Thread Priorities
  • Synchronizing Threads
  • Inter Communication of Threads
  • Critical Factor in Thread -DeadLock
  • Applet & Application
  • Applet Architecture
  • Parameters to Applet
  • Embedding Applets in Web page
  • Applet Security Policies
  • Utility Methods for Arrays
  • Observable and Observer Objects
  • Date & Times
  • Using Scanner
  • Regular Expression
  • Input / Output Operation in Java(java.io Package)
  • Streams and the new I/O Capabilities
  • Understanding Streams
  • The Classes for Input and Output
  • The Standard Streams
  • Working with File Object
  • File I/O Basics
  • Reading and Writing to Files
  • Buffer and Buffer Management
  • Read / Write Operations with File Channel
  • Serializing Objects
  • Designing Graphical User Interfaces in Java
  • Components and Containers
  • Basics of Components
  • Using Containers
  • Layout Managers
  • AWT Componets
  • Adding a Menu to Window
  • Extending GUI Features Using Swing Components
  • Java Utilities (java.util Package)
  • The Collection Framework :
    • - Collections of Objects
    • - Collection Types
    • - Sets
    • - Sequence
    • - Map
    • - Understanding Hashing
    • - Use of ArrayList & Vector
  • Event - Driven Programming in Java
  • Event - Handling Process
  • Event - Handling Mechanism
  • The Delegation Model of Event Handling
  • Event Classes
  • Event Sources
  • Event Listeners
  • Adapter Classes as Helper Classes in Event Handling
  • Anonymous Inner classes a Short – cut to Event Handling
  • Avoiding Deadlocks in GUI Code
  • Event Types & Classes
  • Networking Programming
  • Networking Basics
  • Client-Server Architecture
  • Socket Overview
  • Networking Classes and Interfaces
  • Network Protocols
  • Developing Networking Applications in Java
  • Introduction to JDBC
  • JDBC Drivers & Architecture
  • CURD operation Using JDBC
  • Connecting to non-conventional Databases